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1992-04-16
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W A X M A N version 1.2w
Copyright (C) 1992
Check-Tech Software, Inc.
Box 802411
Chicago, IL 60680
RUNNING THE PROGRAM.
You need WINDOWS 3.0 or later to run WAXMAN.
To start the program, double-click on its icon. To stop,
choose EXIT from the GAME menu.
Once running, WAXMAN is controlled by commands arranged
in a series of menus:
┌───────┬──────────────┬────────┬─────────────┬────────────┐
│ Game │ Edit │ Level │ Options │ Play │
└─┬─────┴─┬────────────┴─┬──────┴─┬───────────┴─┬──────────┘
├─New ├─Edit Board ├─Time ├─Analysis ├─Play!
├─Save └─Clear Board └─Moves ├─Flip Board └─Take Back
├─Load └─Sound
├─Exit
└─About..
NEW GAME.
When you start WAXMAN, it is ready for a new game. When a game
is in progress, you can start a new game by selecting NEW GAME
from the GAME menu.
PLAY.
At the start of a new game, WAXMAN is in its 'referee mode'.
This means that it only keeps track of whose move it is, makes
sure all entered moves are legal, announces check, checkmate or
stalemate, but otherwise stays out of the way. This can be
useful if you want to practice a particular opening line or
to play over an entire game from a newspaper or chess magazine.
WAXMAN remains passive until invited to play. To do that, choose
PLAY! from the PLAY menu. WAXMAN will start playing the side
whose move it is at the time.
For example, if you want to play White against WAXMAN as Black,
make the first move and then select PLAY!; if you want to play
Black, select PLAY! immediately at the start of the game.
To switch sides, select PLAY! again after WAXMAN made its move.
To enter a move, click the mouse on the piece you want to move.
Then move the mouse to the destination square and click again.
To castle, just enter the king move; the rook will be moved
automatically. To capture en passant, enter the pawn move and
the 'victim' will disappear. When a pawn reaches the eighth rank,
a dialog box will prompt you to select the piece to which
the pawn should be promoted.
To take back a move, select TAKE BACK from the PLAY menu. Note
that this puts WAXMAN back in its referee mode to allow you
to undo and re-enter multiple moves. To resume playing, select
PLAY! again.
PLAYING LEVEL.
The level, or strength, of WAXMAN's play is controlled by
the time limit - the amount of time in which it must complete
a given number of moves. The more time, the stronger its play.
The possible settings are anywhere between one minute for all
moves (fastest, weakest play) and five hours for every single
move (slowest, strongest). The default is ten minutes per game
- fairly strong play on a fast machine.
Keep in mind that WAXMAN is not idle even when it is waiting
for your move, and if you think long and hard, so does it.
MATE PUZZLES AND OTHER CHESS PROBLEMS.
To set up a position, select EDIT BOARD or CLEAR BOARD from
the EDIT menu. A checkmark will appear next to the EDIT BOARD
entry to indicate that the program is in edit mode, and all
other menu items will be disabled (grayed).
To put a piece on a square, click the mouse on that square
repeatedly until the desired piece appears (the clicks cycle
through all piece types); then click somewhere else and the
piece will 'register'.
Once all the pieces are in place, click on the EDIT BOARD menu
item again to remove the checkmark. The rest of the menu items
will be re-enabled and you can start playing.
Note that it is ALWAYS WHITE'S MOVE from the initial position.
If this is not what you want (a Black-to-move problem), set up
the position with one White piece on the wrong square and then
make the first move, moving the piece to its proper square.